Why we treat craft as strategy

Careful engineering has a small cost at the start of a project. This note shows how it lowers the cost over the life of the system.

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On our projects, craft is the cheaper option. The savings arrive later, so they are easy to miss.

Every shortcut has a cost

The cost of a shortcut comes later. It can be a bug that nobody can reproduce, or a deploy that nobody wants to touch. It can be a month to train a new engineer, because the one engineer who understood the system left.

When a team skips the care, the cost moves downstream. There it grows, and it falls on engineers who did not take the shortcut. With craft, a team pays a small cost early to avoid a large cost later.

What craft looks like day to day

Craft is a long series of small choices:

Checklist

Each choice is small. Over a full project, these choices keep a codebase easy to change.

How craft keeps a team fast

A clean system is fast to change. With good boundaries, a new feature touches one place in the code. With honest tests, a team can move fast, because it knows when a change breaks something.

A team that skips craft slows down with each release. We measure speed over the full life of a system, so every project we take on gets this care.

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